Leaderboard e Achievements in Cadence of Hyrule

Cadence of Hyrule Nintendo Switch

Cadence of Hyrule Crypt of the NecroDancer Featuring The Legend of Zelda ora premia i giocatori per certi obbiettivi raggiunti e per l’aver giocato con altre persone, grazie all’update che porta il gioco alla versione 1.0.2 infatti ora compariranno su schermo dei pop-up che indicano il completamento di un achievement ed è possibile piazzarsi su di una leaderbord quando si gioca con altri giocatori in modalità cooperativa.

Gli achivements si applicano solo alle nuove partite quindi per riceverli è necessario ricominciare daccapo, una partita già in corso non ha la possibilità di registrare gli achivements compiuti ne quelli che teoricamente sarebbero già dovuti essere stati bloccati.

Ecco la lista originale degli aggiornamenti apportati dalla versione 1.0.2 di Cadence of Hyrule:

======= PATCH 1.0.2 =======

– added achievements
– added leaderboard categories for co-op. If co-op is used at any point during a run, the run will become a “co-op” run for leaderboard purposes
– added more granularity to time-based leaderboard scores
– added a “Beat Rumble” option, that gently vibrates the controller on the beat
– added “( only)” flyaway when a player picks up a weapon their character cannot currently use
– added collision in several areas to prevent map escapes and dungeon skips
– added an option to see the credits from the main menu
– adjusted enemy movement behaviour when an enemy is being pushed against a wall by wind
– adjusted player movement behaviour when holding an object while being pushed by wind
– adjusted player movement behaviour when pushing an object while sliding on ice
– added an option to change some HUD elements to improve readability for colour-blind players
– changed HUD elements to grey-out when the player does not have enough stamina for that action
– prevent giving out dagger/shortsword in “Flawless Victory” blue chest
– fixed a bug that could cause enemies to take an extra move when the song looped
– fixed a bug where bombs could be lifted after they had exploded, with unintended results
– fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu
– fixed a bug where skipping the cutscene between phases of the Ganon battle could prevent him from refilling his health
– many other bug fixes

Fonte: Siliconera.

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